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Optimizing 3D Scene Reconstruction with Differentiable Ray Tracing

Authors
  • Akhil Veluru

    University of Texas at Dallas

    Author

Keywords:
Differentiable Rendering, Ray Tracing, Scene Reconstruction, Inverse Graphics, Automatic Differentiation, Gradient-Based Optimization, Neural Rendering, Computer Graphics
Abstract

A fundamental limitation of classical rendering pipelines is that their discrete, non-differentiable structure makes them unsuitable for gradient-based parameter recovery. This paper presents a differentiable ray tracing framework that directly addresses this gap, enabling end-to-end optimization of object appearance, illumination, and viewpoint parameters from observed images. The framework is built around automatic differentiation, specifically the source-to-source AD mechanism provided by Zygote in Julia. In our experiments, AD-based gradient computation achieves a 60% reduction in wall-clock time compared to central finite differences for scenes with more than 50 optimized parameters, while reducing gradient approximation error by approximately two orders of magnitude. We validate the approach through controlled inverse rendering experiments. These results open practical pathways for applications in neural rendering, differentiable simulation, and broader inverse graphics research.

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Published
2026-08-22
Section
Articles
License

Copyright (c) 2026 International Journal of Intelligent Systems and Data Science

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

How to Cite

[1]
A. Veluru, “Optimizing 3D Scene Reconstruction with Differentiable Ray Tracing”, Int. J. Intell. Syst. Data Sci., vol. 1, no. 4, Aug. 2026, doi: 10.67231/qjgz4220.